1: #pragma strict
2: 3: var logoGUI : GameObject ;
4: 5: var gameFlow : int;
6: 7: var gameFlow1Time : float;
8: 9: function Start () 10: {11: logoGUI = GameObject.Find("LogoGUI");
12: 13: logoGUI.guiTexture.color.a = 0; 14: 15: gameFlow =0; 16: 17: gameFlow1Time =0; 18: } 19: 20: function Update () 21: {22: if(gameFlow==0)
23: { 24: logoGUI.guiTexture.color.a+=0.2*Time.deltaTime; 25: 26: if(logoGUI.guiTexture.color.a>=0.5)
27: { 28: gameFlow=1; 29: } 30: }31: else if(gameFlow==1)
32: { 33: 34: gameFlow1Time+=1*Time.deltaTime; 35: 36: if(gameFlow1Time>=2)
37: { 38: gameFlow =2; 39: } 40: 41: }42: else if(gameFlow==2)
43: { 44: logoGUI.guiTexture.color.a-=0.2*Time.deltaTime;45: if(logoGUI.guiTexture.color.a<=0)
46: { 47: 48: } 49: } 50: 51: }標籤: 實作範例