1: #pragma strict
2:
3: var logoGUI : GameObject ;
4:
5: var gameFlow : int;
6:
7: var gameFlow1Time : float;
8:
9: function Start ()
10: {
11: logoGUI = GameObject.Find("LogoGUI");
12:
13: logoGUI.guiTexture.color.a = 0;
14:
15: gameFlow =0;
16:
17: gameFlow1Time =0;
18: }
19:
20: function Update ()
21: {
22: if(gameFlow==0)
23: {
24: logoGUI.guiTexture.color.a+=0.2*Time.deltaTime;
25:
26: if(logoGUI.guiTexture.color.a>=0.5)
27: {
28: gameFlow=1;
29: }
30: }
31: else if(gameFlow==1)
32: {
33:
34: gameFlow1Time+=1*Time.deltaTime;
35:
36: if(gameFlow1Time>=2)
37: {
38: gameFlow =2;
39: }
40:
41: }
42: else if(gameFlow==2)
43: {
44: logoGUI.guiTexture.color.a-=0.2*Time.deltaTime;
45: if(logoGUI.guiTexture.color.a<=0)
46: {
47:
48: }
49: }
50:
51: }
標籤: 實作範例